Frequently Asked Questions
How do I get dense traffic?
- Add more cars to the
entry_list.inithat are used as traffic. This is the most important setting. It is pretty much impossible to achieve high traffic density with just 10 traffic cars, for example. - Decrease
MinAiSafetyDistanceMeters/MaxAiSafetyDistanceMetersto make gaps between AI cars smaller
Don't set it lower than ~12m or you might experience AI cars braking immediately after spawning! - Depending on how many people are on your server you could increase
AiPerPlayerTargetCount/MaxAiTargetCount
Why can't I drive certain cars on my server?
Certain car mods are designed to only be driven on servers that are whitelisted by the creators of the car mod.
Affected cars usually do not respond to the gas pedal input if they are used on other servers.
This restriction is built into the car mod itself and cannot be deactivated by any means.
Please note that these restrictions are not a feature of AssettoServer.
Why am I spawning in a different location than expected?
Where you spawn depends on where the pit for each index is located for track and layout that you chose.
For example, the Main Layout of Shutoko Revival Project combines 170 pits into a single layout.
Because of that, it is possible to spawn in different locations depending on the index that each car has in the entry_list.ini.
Here is a short list of which indices correspond to which spawn location for the Shutoko Revival Project - Main Layout.
| Car Indices | Spawn Location |
|---|---|
[CAR_0] to [CAR_39] | Tatsumi PA |
[CAR_40] to [CAR_61] | Yoyogi PA |
[CAR_62] to [CAR_81] | Heiwajima PA - Northbound |
[CAR_82] to [CAR_157] | Heiwajima PA - Southbound |
[CAR_158] to [CAR_169] | Daishi PA |
It is not possible to skip or have duplicate indices in entry_list.ini.
This means that you cannot start your entry list with [CAR_82] to have all cars spawn in Heiwajima, or have multiple [CAR_0] entries to have more than 40 cars spawn in Tatsumi.