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Version: 0.0.55

The Beginner's Guide

Introduction

This page will guide you through the initial setup process of setting up your own free-roam AssettoServer on a Windows machine.
We will be setting up our server in a dedicated folder outside of Content Manager, going over how to configure AI traffic, how to use a few settings to customize the server and learning how to troubleshoot some of the more common causes of server crashes.

Prerequisites

To follow along you will need the following things:

  • The latest version of AssettoServer.
  • The full version of Content Manager.
  • The Shutoko Revival Project track.
  • A fast_lane.ai(p) made for Shutoko Revival Project.
  • Basic understanding of how text editors work.

Downloading the latest version of AssettoServer

  1. Go to the latest github release of AssettoServer.

  2. Click on the assetto-server-win-x64.zip in the Assets section of the release to download the file.

Purchasing the Full Version of Content Manager

note

You can host, configure, and play on the server without the full version of Content Manager. However, for the sake of simplicity, we will be using features of the full version.

  1. Purchase the full version of Content Manager via the official website or by being a patron of x4fabs Patreon.

  2. Enter the key you received via email into Content Manager.

Downloading the Shutoko Revival Project track and AI spline

note

You can use any track that you have a fast_lane.ai(p) for.
In this guide, we will use the SRP track as it is one of the most popular tracks.

  1. Go to the Shutoko Revival Project Website

  2. Download and install the latest stable release.

    If you need help with installing the track, please use the #help channel on the Shutoko Revival Project Discord

  3. Join the AssettoServer Discord by clicking on the link in this sentence or the Discord logo in the navbar of this page.

  4. Go into the #ai-spline-releases channel, open the Pinned Messages and download the spline made for Shutoko Revival Project.

Initial Setup

Preconfiguration

For now, we will be using the minimum amount of cars needed for the default traffic settings of AssettoServer.

  1. Start by navigating to the Server tab of Content Manager
    If you do not have this Menu enable it in the Content Manager settings like so:

  2. Click on SERVER_00 in the list on the left and then on the SERVER_00 text field to change the name of the server.

  3. Click on the track preview image of Imola and change the track to Shutoko Revival Project - Main Layout.

  4. Click on the Admin password field and enter a password that is at least 8 characters long.

  5. Enable the Make server public (show on lobby) checkbox.

  6. Move the Capacity slider to 11.

  7. Click on the ENTRY LIST tab and click on the (+) to add cars to the list.
    Add the following cars in this order:

    • 1 RUF CTR Yellowbird
    • 5 Audi S1
    • 5 Toyota GT-86

    caution

    When adding more cars, remember to also increase the Capacity slider, otherwise only the first 11 cars will get loaded.

    Only add as many cars as there are pits available for the layout of the track you've chosen.
    The limit is displayed below the Capacity slider and for Shutoko Revival Project - Main Layout looks like this:

    Ignoring this limit will result in the game crashing when joining the server.

  8. Click on the RULES tab and configure the page how you see fit.

    Some recommendations:

    • Uncheck Virtual Mirror as this forces the Virtual Mirror to be on at all times, which can be undesired.
    • Move the Allowed tyres out slider to the left into the Any position.

    We will be using the following settings:

  9. Click on the CONDITIONS tab and configure the page how you see fit.
    Leave the big Time and Time Multiplier sliders as they are.

    • In the Weather section, flip the switch to WeatherFX and select the weather you want.
      If the weather you want is not in the list, read how to change the weather after the extracting step.
    • Click on the 3 little dots next to the weather drop down.
    • Enable and set the Time/Date/Time multiplier that you want.

    We will be using the following settings:

  10. Click on the SESSIONS tab and configure it as follows:

  • Check Pickup mode and Loop mode while leaving Locked entry list in pickup mode unchecked.
  • Uncheck Booking, Qualifying and Race.
  • Set Practice to something reasonable like 2 hours. You can make sessions longer than that but a length of 999999999 will likely cause problems and is not necessary.

We will be using the following settings:

  1. At the bottom of the preset, click on Save.

Packing the server preset

Now that we're done configuring the server, we can use the packing feature to export all files we need into a .zip file for us.

  1. In the same bar that we just saved the server preset, click on Pack.

  2. Select Windows as the target and uncheck Include executable and Pack into single exe-file.

  3. Click on Pack and save it.

Extracting AssettoServer and the packed preset

You should now have the following .zip files somewhere:

  • assetto-server-win-x64.zip
  • The server preset we just packed, called something like Tutorial Server!-X-XXXXXXXX-XXXXXX.zip

Create a new folder and extract both of these two .zip files into it.

First launch and basic AssettoServer traffic configuration

Start the server by double-clicking AssettoServer.exe.

You might get the following pop up messages from Windows Firewall or Windows Defender:

After allowing the AssettoServer.exe to launch, you should see something along the lines of this:

caution

You might also have the following error message inside of your log:

Your ports are not forwarded correctly. The server will continue to run, but players outside of your network won't be able to join.
To fix this, you'll need to go into your router settings and create Port Forwards for these ports:
Port 9600 UDP
Port 9600 TCP
Port 8081 TCP
Local IP: XXX.XXX.XXX.XXX
Router Page: http://XXX.XXX.XXX.X/
Since Instructions are different for each router, search in Google for "how to port forward" with the name of your router and/or ISP.

This means that you need to forward the ports that AssettoServer uses inside your router and possibly make a exception for the AssettoServer.exe inside your firewall.

Because Instructions are different for each router / ISP, we will not explain how to do this here.
Refer to the user manual of your router or search in Google for "how to port forward" with the name of your router and/or ISP.

  1. Close the console and navigate to the cfg folder inside the server's main folder.

  2. Open the extra_cfg.yml using a text editor of your choice and set EnableAi: true.

    extra_cfg.yml
    # Enable AI traffic
    EnableAi: true
  3. Save and close the file, then open the entry_list.ini.
    For the first car, which will be the RUF that we want to drive, we will add a line below RESTRICTOR=0.

    entry_list.ini
    [CAR_0]
    MODEL=ruf_yellowbird
    SKIN=00_yellowbird_black
    SPECTATOR_MODE=0
    DRIVERNAME=
    TEAM=
    GUID=
    BALLAST=0
    RESTRICTOR=0
    AI=none

    For the remaining cars we will add the line AI=fixed instead since we want to use them as AI traffic.

    entry_list.ini
    [CAR_1]
    MODEL=ks_audi_a1s1
    SKIN=00_sepang_blue_pearl_effect_br
    SPECTATOR_MODE=0
    DRIVERNAME=
    TEAM=
    GUID=
    BALLAST=0
    RESTRICTOR=0
    AI=fixed
  4. Save and close the file and then open the server_cfg.ini.
    Find the [PRACTICE] session and add a line with INFINITE=1 to it.

    server_cfg.ini
    [PRACTICE]
    NAME=Practice
    TIME=120
    IS_OPEN=1
    INFINITE=1

    This will make the session infinitely long without resetting the session and sending everyone to pits when the 2 hours are up.
    Keep in mind that Content Manager and apps will show a time left, which is normal and doesn't mean that it's not working.

  5. After saving and closing the file, navigate to the content folder of the track, which is \content\tracks\shuto_revival_project_beta. Create a new folder called ai and place the fast_lane.aip we downloaded earlier inside of it.

  6. Now go back into the main folder of the server and launch AssettoServer.exe again.
    Then open Content Manager and go to the Drive tab, select the Online tab and then the LAN tab.
    The server will now appear in the server list. It may take a few moments, so you might need to refresh the list a few times.

  7. Select the RUF, click Join and drive out of the pits to start spawning AI traffic.

  8. Other people will also be able to join the server by searching for it or via the invite link that you can copy from the console.

    caution

    Do not click the Invite button to copy the invite link, it will copy your local IP which is useless to people outside of your local network. Use the link that is generated in the console instead.

Advanced Server Configuration

Time and Date

We selected time and date settings during the preconfiguration, but what if we wanted to change the time/time multiplier/date without having to pack and extract again?

  1. Navigate to the cfg folder of the server and open the server_cfg.ini with a text editor of your choice.

  2. Find the GRAPHICS= parameter in the [WEATHER_0] section, it should look something like this:

    server_cfg.ini
    [WEATHER_0]
    GRAPHICS=sol_03_scattered_clouds_type=17_time=0_mult=0
    BASE_TEMPERATURE_AMBIENT=18
    BASE_TEMPERATURE_ROAD=6
    VARIATION_AMBIENT=0
    VARIATION_ROAD=0
    WIND_BASE_SPEED_MIN=0
    WIND_BASE_SPEED_MAX=0
    WIND_BASE_DIRECTION=0
    WIND_VARIATION_DIRECTION=0
    • To change the Time, change the number after _time= to the time you want in seconds from 00:00.
      For example to set the time to 18:00 you would do _time=64800.

    • To change the Time Multiplier, change the number after _mult=.
      _mult=1 would result in time progressing as fast as in real life, _mult=2 would be twice as fast etc.

    • To change the Date you'll need to do two things:

      • Change the number after _start= to the date you want in Epoch time.
        Use a site like epochconverter to get the Epoch time that you want.
        For example: _start=1719700000 would result in the date being June 30th, 2024.

      • Open extra_cfg.yml and set LockServerDate to false

        extra_cfg.yml
           # Lock server date to real date. This stops server time "running away" when using a high time multiplier, so that in-game sunrise/sunset times are based on the current date
        LockServerDate: false
  3. After making these adjustments it should look something like this:

    server_cfg.ini
    [WEATHER_0]
    GRAPHICS=sol_03_scattered_clouds_type=17_time=64800_mult=0_start=1719700000
    BASE_TEMPERATURE_AMBIENT=18
    BASE_TEMPERATURE_ROAD=6
    VARIATION_AMBIENT=0
    VARIATION_ROAD=0
    WIND_BASE_SPEED_MIN=0
    WIND_BASE_SPEED_MAX=0
    WIND_BASE_DIRECTION=0
    WIND_VARIATION_DIRECTION=0

    With these settings the server will start at 18:00 on the 30 June 2024 and the time will not progress.

Weather

if you want to select a weather with rain

All players will need to have a Custom Shaders Patch preview version installed to see rain.
Rain does not come with Sol or Pure. Rain is part of the paid preview versions of Custom Shaders Patch.
Purchase Custom Shaders Patch previews on x4fabs Patreon.

  1. Navigate to the cfg folder of the server and open the server_cfg.ini with a text editor of your choice.

  2. Find the [WEATHER_0] section, it should look something like this:

    server_cfg.ini
    [WEATHER_0]
    GRAPHICS=sol_03_scattered_clouds_type=17_time=0_mult=0
    BASE_TEMPERATURE_AMBIENT=18
    BASE_TEMPERATURE_ROAD=6
    VARIATION_AMBIENT=0
    VARIATION_ROAD=0
    WIND_BASE_SPEED_MIN=0
    WIND_BASE_SPEED_MAX=0
    WIND_BASE_DIRECTION=0
    WIND_VARIATION_DIRECTION=0
  3. Under [WEATHER_0] find the parameter GRAPHICS= and change the WeatherFX ID after _type= to the ID of the weather you want.
    If you're unsure which ID to use, please check the list of available WeatherFX type IDs.
    For example, to change the starting weather to be Heavy Rain instead of Scattered Clouds, it would look like this:

    server_cfg.ini
    [WEATHER_0]
    GRAPHICS=sol_03_scattered_clouds_type=8_time=0_mult=0

    If you just want Rain graphics without the physics you can add the following to your csp_extra_options.ini

    csp_extra_options.ini
    [EXTRA_RULES] 
    DISABLE_RAIN_PHYSICS=1
  4. Save and restart the server to apply the changes.

CSP Extra Server Options

Requiring a minimum CSP Version

AssettoServer requires CSP version 0.1.77 (1937) by default.
To change this edit MinimumCSPVersion: 1937 in the extra_cfg.yml.
If you want to require a different CSP version and don't know how where to get the ID from, read this FAQ section.

Navigate to the cfg folder of the server and create a file called csp_extra_options.ini.
The CSP Wiki has a long list of options and settings you can play around with.
Two of the more useful options for Freeroam servers are listed below.

csp_extra_options.ini
 [EXTRA_RULES]
ALLOW_WRONG_WAY = 1 ; Allow cars to drive either way, gets rid of the wrong way sign on some tracks

[PITS_SPEED_LIMITER]
DISABLE_FORCED = 0 ; Disable forced pits speed limiter
KEEP_COLLISIONS = 0 ; Activate collisions between cars in pits
SPEED_KMH = 120 ; Alter pits speed limiter value; default is 80

Extra steps for teleportation and color changing

For teleportation and color changing there are additional steps:

  1. Navigate to the cfg folder and open the entry_list.ini.

  2. Each car has a SKIN= line that needs to be edited to allow that car to use these features.
    The following codes need to be added to the skin line:

    CodeUsage
    /ACA3Allow Teleporting
    /ABAHAllow Color Changing
    /ADAnAllow both Color Changing & Teleporting

    This is NOT a full list of all codes and options available, just some of the most frequently used ones.

    Meaning, if we wanted to use teleportation and color changing it would look like this:

    entry_list.ini
    [CAR_0]
    MODEL=ruf_yellowbird
    SKIN=00_yellowbird_black/ADAn

    If we wanted to also allow our AI cars to spawn in different colors, we would have to at least add /ABAH to each of the car's skin lines since we don't care about teleportation for them.

  3. Now we are ready to add options to our csp_extra_options.ini file.

    So, with color changing and teleportation the file looks like this:

    csp_extra_options.ini
    [EXTRA_RULES]
    ALLOW_WRONG_WAY = 1 ; Allow cars to drive either way, gets rid of the wrong way sign on some tracks

    [PITS_SPEED_LIMITER]
    DISABLE_FORCED = 0 ; Disable forced pits speed limiter
    KEEP_COLLISIONS = 0 ; Activate collisions between cars in pits
    SPEED_KMH = 120 ; Alter pits speed limiter value; default is 80

    [CUSTOM_COLOR]
    ALLOW_EVERYWHERE = 1 ; change car colors anywhere as long as the car is stopped.

    [TELEPORT_DESTINATIONS]
    POINT_1 = Position 1
    POINT_1_GROUP = Shibaura PA
    ...

    You can find the teleports used on the Official Shutoko Revival Projects servers in this FAQ Section

  4. Save and close the file and restart the server, you're able to teleport / change your car color via the lightbulb in the chat app and will have traffic that is randomly colored.

AssettoServer Plugins

AssettoServer comes with a few free to use plugins, we'll look at how to enable and configure two:
The AutoModerationPlugin and the RandomWeatherPlugin.
You can add as many or as few as you want, just make sure to carefully read the documentation pages as some plugins might require certain things or won't work together.
You can enabled and configured several plugins at once to cut down on the number of times you need to restart the server.
However setting them up one by one like we will, makes it easier to find issues if something goes wrong.

caution

When editing plugin configurations, be careful to keep the format from the documentation. The indentation of each line matters, and the server will crash if it is wrong.

AutoModerationPlugin

  1. Navigate to the cfg folder of the server and open the extra_cfg.yml.

  2. Find EnablePlugins: and enable the plugin like so:

    extra_cfg.yml
    # List of plugins to enable
    EnablePlugins:
    - AutoModerationPlugin
  3. Save the file, double-click AssettoServer.exe to launch the server and generate the plugin config, then close the console and return to the cfg folder.

  4. Open the plugin_auto_moderation_cfg.yml and Enabled: true the featues you want and save the file. It should look something like this:

    plugin_auto_moderation_cfg.yml
    # yaml-language-server: $schema=schemas\plugin_auto_moderation_cfg.schema.json

    # Kick players that are AFK
    AfkPenalty:
    # Set to true to enable
    Enabled: true
    # Don't kick if at least one open slot of the same car model is available
    IgnoreWithOpenSlots: true
    # Time after the player gets kicked. A warning will be sent in chat one minute before this time
    DurationMinutes: 10
    # Set this to MinimumSpeed to not reset the AFK timer on chat messages / controller inputs and require players to actually drive
    Behavior: PlayerInput
    # Kick players with a high ping
    HighPingPenalty:
    # Set to true to enable
    Enabled: true
    # Time after the player gets kicked. A warning will be sent in chat after half this time
    DurationSeconds: 20
    # Players having a lower ping will not be kicked
    MaximumPingMilliseconds: 500
    # Penalise players driving the wrong way. AI has to enabled for this to work
    WrongWayPenalty:
    # Set to true to enable
    Enabled: true
    # Time after the player gets kicked. A warning will be sent in chat after half this time
    DurationSeconds: 20
    # Players driving slower than this speed will not be kicked
    MinimumSpeedKph: 20
    # The amount of times a player will be send to pits before being kicked
    PitsBeforeKick: 2
    # Penalise players driving without lights during the night
    NoLightsPenalty:
    # Set to true to enable
    Enabled: true
    # Time in which no warning or signs will be sent
    IgnoreSeconds: 2
    # Time after the player gets kicked. A warning will be sent in chat after half this time
    DurationSeconds: 60
    # Players driving slower than this speed will not be kicked
    MinimumSpeedKph: 20
    # The amount of times a player will be send to pits before being kicked
    PitsBeforeKick: 2
    # Penalise players blocking the road. AI has to be enabled for this to work
    BlockingRoadPenalty:
    # Set to true to enable
    Enabled: true
    # Time after the player gets kicked. A warning will be sent in chat after half this time
    DurationSeconds: 30
    # Players driving faster than this speed will not be kicked
    MaximumSpeedKph: 5
    # The amount of times a player will be send to pits before being kicked
    PitsBeforeKick: 2

    If we wanted to, we could now further adjust the plugin config, we will be leaving it as is for now.

RandomWeatherPlugin

  1. Navigate to the cfg folder of the server and open the extra_cfg.yml.

  2. Find EnablePlugins: and enable the plugin like so:

    extra_cfg.yml
    # List of plugins to enable
    EnablePlugins:
    - AutoModerationPlugin
    - RandomWeatherPlugin
  3. Save the file, double-click AssettoServer.exe to launch the server and generate the plugin config, then close the console and return to the cfg folder.

  4. Open the plugin_random_weather_cfg.yml. We will edit the WeatherWeights to only allow for Clear, FewClouds, ScatteredClouds, BrokenClouds and OvercastClouds like so:

    plugin_random_weather_cfg.yml
    # yaml-language-server: $schema=schemas\plugin_random_weather_cfg.schema.json

    # Weights for random weather selection, setting a weight to 0 blacklists a weather, default weight is 1
    WeatherWeights:
    LightThunderstorm: 0
    Thunderstorm: 0
    HeavyThunderstorm: 0
    LightDrizzle: 0
    Drizzle: 0
    HeavyDrizzle: 0
    LightRain: 0
    Rain: 0
    HeavyRain: 0
    LightSnow: 0
    Snow: 0
    HeavySnow: 0
    LightSleet: 0
    Sleet: 0
    HeavySleet: 0
    Clear: 1
    FewClouds: 1
    ScatteredClouds: 1
    BrokenClouds: 1
    OvercastClouds: 1
    Fog: 0
    Mist: 0
    Smoke: 0
    Haze: 0
    Sand: 0
    Dust: 0
    Squalls: 0
    Tornado: 0
    Hurricane: 0
    Cold: 0
    Hot: 0
    Windy: 0
    Hail: 0
    # Minimum duration until next weather change
    MinWeatherDurationMinutes: 5
    # Maximum duration until next weather change
    MaxWeatherDurationMinutes: 30
    # Minimum weather transition duration
    MinTransitionDurationSeconds: 120
    # Maximum weather transition duration
    MaxTransitionDurationSeconds: 600
  5. Save and close the file and restart the server.

If you did everything correctly you will see two new lines at the beginning of the server log:

This covers how to enable and configure plugins.

Troubleshooting Basics

If at some point something goes wrong and the server no longer starts properly, there a few way to figure out what went wrong and how to fix it. We will be looking at one of the more common reasons for a server crash in this example but learning what to look for can help you figure out how to fix any problem.

note

If the console window just closes when you try to start the server there will always be a server logfile in the logs folder and a crash logfile in the crash folder that you can read!

Server logs will be generated in the logs folder of the server. They will be generated as log-20230706.txt with the part after log- being the date the log was written.

Before I continue I want to explain a few thing that can be useful to cut down on how much you have to read in order to understand.
Each line in the log will have some information in the beginning: YEAR-MONTH-DAY HR:MIN:SEC.MILS TIMEZONE(+/- UTC) [TYPE]
We only really care about the type and actual message, so here is a little cheatsheet:

Message TypeMeaning
[DBG]Debug, can be ignored
[INF]Information, can also be ignored
[WRN]Warning, might be important but can usually be ignored as well
[ERR]Error, an error the server can recover from and keep running.
[FTL]Fatal, an error causing the server to terminate.

While [INF], [DBG] and [WRN] might have hints for other problems, in our example we will focus on the [ERR] and [FTL] messages.

Example #1 - Missing AI spline

Now, I want you to look at the log in the image below and try to read the log until you find something that might give you a idea about what is causing the server to crash.

At first this might seem like a lot of scary text and that doesn't really change even if we narrow it down the the [FTL] message.
But if we actually try and read a few lines we can spot something we will be able to understand:

This line tells us everything we need to know, so we can ignore the rest of the message.

No ai folder found. Please put at least one AI spline fast_lane.ai(p) into \content\tracks\shuto_revival_project_beta\ai\

Apparently we failed to place a AI spline in the correct folder.
Moving the fast_lane.aip into the folder that is shown in the log message (or creating the folder if needed), will get rid of this error and should let the server start without problems.

Example #2 - Syntax error in config file

Since we enabled and configured some plugins earlier on, let's look at an example that has something to do with that.

While this looks a lot different and it doesn't provide a helpful message telling us what to do as before, it is actually easy to understand. Error parsing configuration file cfg\plugin_auto_moderation_cfg.yml --> (Line: 6, Col: 16, Idx: 172)
From this line we can tell that something went wrong parsing the plugin_auto_moderation_cfg.yml file.
So lets open the plugin_auto_moderation_cfg.yml and take a look at Line 6

At first glance, especially if you don't use a text editor that has syntax highlighting, it might look like there is nothing wrong here.
But looking closer, we can see that we made a typo when enabling HighPingKick, correcting the Enabled: ture to Enabled: true and saving the file will get rid of this error and should let the server start without problems.

Updating the Server

In general, it is recommended to start fresh instead of simply overwriting files when updating AssettoServer.

  1. Backup your current server files and download the latest release. (or the version you want to update to)

  2. Create a new folder for the updated server and extract the new AssettoServer files as explained back in this section.

  3. From your old server, only copy and re-use files that are not extra_cfg.yml or plugin_<plugin_name>_config.yml.

  4. Run the updated AssettoServer.exe once to generate a updated extra_cfg.yml.

  5. Use the backup of your old extra_cfg.yml to reconfigure the extra_cfg.yml of the updated server.

  6. If you had any plugins enabled, restart the updated server once to generate new plugin config files and then reconfigure them.

note

The parameters inside extra_cfg.yml and plugin config files may change between versions.
If you overwrite the file with one from a older version or change / restore parameters manually, the server may stop working.

How to Ask for Help

If you have a question or run into a problem that you can't figure out yourself, feel free to join the AssettoServer Discord and ask for help.
Before that though, please make sure to read the Introduction, FAQ and Common configuration errors pages as they answer a lot of common questions.

caution

If you need help with setting up your server please use #server-troubleshooting.
Posting your problem in #bug-reports or #general will ususally result in the message being ignored or deleted.

Help Us Help You

Use the Search function.

It's more than likely that whatever problem you're having, someone else did too and already asked how to fix it.
While Discords search is not known for being good, it should still give you something you can read through to see if your problem can be resolved the same way.

Pressing CTRL + F while in the #server-troubleshooting channel will narrow down results to only this channel.
After that type in something short, like the beginning sentence of a error message for example.
Then look over the results and see if anything matches what you are looking for.
If you found a message you want to take a closer look at, hover over the message and click on the Jump button.

You will be moved to when the message was sent so you can read over the full chat history.
If there are no results, or if nothing mentioned in the conversations helped to fix your problem, you can also try jumping to another message or removing the in:#server-troubleshooting to search the entire Discord.
If all of that is unsuccessful you can then move on to formulating your own message.

Don't ask to ask.

Hey, anyone here that can help me?

These messages usually result in nobody responding to them because it can also be read as:

I have a question but I'm too lazy to actually formalize it into words unless there's someone in the channel who wants to spend time answering it.

The solution is not to ask to ask, but just to ask. Someone who is idling in the channel and only every now and then glances at what's going on is unlikely to answer to your "asking to ask" question, but if you actually describe your problem it may get them to respond because you (hopefully) already provided all the information they needed to help you.

Provide as much information as you can, and format it so that it is easily readable.

Server crashing, help what do?

This is just as bad as asking to ask because it requires people to ask you for more details in order to narrow down the problem.
Try explaning the problem and what you have already tried to fix the problem.
Include the server crash log by uploading the crash_XXXXXXXX_XXXXXX.txt from the crash folder of the server.
Screenshots of files can leave out important information and are generally harder to read.
If you just want to copy a few lines, use Discord's markdown feature to put it into a codeblock for easier readablitiy.
This can be done by surrounding it with ``` like this: ```Text```

Some example messages that are easy to read: