Frequently Asked Questions
How do I get dense traffic?
- Use more traffic slots
- Decrease
MinAiSafetyDistanceMeters
/MaxAiSafetyDistanceMeters
to make gaps between AI cars smaller - Depending on how many people are on your server you could increase
AiPerPlayerTargetCount
/MaxAiTargetCount
How do I remove checksums?
Checksums are required to prevent people from cheating by modifying their car and track data. Remove them at your own risk.
- Car Checksums
- Track Checksums
- Navigate to the
\content\cars
folder on your server. - Remove the
data.acd
in the folder of every car that you want to use without checksums. - Enable MissingCarChecksums in
extra_cfg.yml
and restart the server. - If you've done everything correctly you should no longer see a
Added checksum for car_name
log message for the car you removed. If you've removed the checksum of all cars it should also logInitialized 0 car checksums
.
- Navigate to the
\content\tracks\<track>\<layout>\data
(or\content\tracks\csp\<track>\<layout>\data
if you're forcing a CSP version.) and\system
folders on your server. - Remove both of the
surfaces.ini
files and restart the server. - If you've done everything correctly you should see the log message saying
Initialized 0 track checksums
How do I add missing track params?
You can either add the parameters locally or ignore this error by setting MissingTrackParams
to true
in extra_cfg.yml
.
Keep in mind that setting MissingTrackParams
to true
can result in time not being synchronized between players and the server.
Manually
Navigate to the cfg
folder of the server and open the data_track_params.ini
.
Go to the bottom of the file and add a section for your track using the folder name of your track as the header like this:
[shuto_revival_project_ptb]
NAME=SRP PTB
LATITUDE=
LONGITUDE=
TIMEZONE=
Open Google Maps and find the location of the track.
Right click onto the map and click the Longitute and Latitute values that will be shown as the first option to copy them.
Paste them after the LATITUDE=
and LONGITUDE=
keys.
Open a TZ timezone list and look for the time zone that the track is in, then copy the TZ Identifier
.
Paste it after the TIMEZONE=
key.
You should now have something along the lines of this:
[shuto_revival_project_beta_ptb]
NAME=SRP PTB
LATITUDE=35.67040
LONGITUDE=139.74085
TIMEZONE=Asia/Tokyo
Save and close the file, open extra_cfg.yml
and set ForceServerParams
to true
.
# Force clients to use track params (coordinates, time zone) specified on the server. CSP 0.1.79+ required
ForceServerTrackParams: true
Reuse
Navigate to the cfg
folder of the server and open the data_track_params.ini
.
Find and copy the entry for the track you want to reuse.
Change the header of the copied section to the folder name your current track.
; Original
[shuto_revival_project_beta]
NAME=SRP
LATITUDE=35.670479
LONGITUDE=139.740921
TIMEZONE=Asia/Tokyo
; Copied
[shuto_revival_project_beta_ptb]
NAME=SRP PTB
LATITUDE=35.670479
LONGITUDE=139.740921
TIMEZONE=Asia/Tokyo
Save and close the file, open extra_cfg.yml
and set ForceServerParams
to true
.
# Force clients to use track params (coordinates, time zone) specified on the server. CSP 0.1.79+ required
ForceServerTrackParams: true
How do I use CSP extra server options?
Read this CSP wiki page carefully. Everything you want to add goes into cfg/csp_extra_options.ini
.
If the file doesn't exist yet, create it yourself. For example:
Place the file in the cfg
folder of your server.
If you're hosting the server via Content Manager, click the Folder
button at the bottom of the preset and place it there instead.
How do I allow driving the wrong way?
[EXTRA_RULES]
ALLOW_WRONG_WAY = 1
If you get teleported back to pits, you may need to remove the fast_lane.aip
for the track in your local game files.
By default: C:\Program Files (x86)\Steam\steamapps\common\assettocorsa\content\tracks\<trackname>
.
How do I enable Teleportation?
For teleporting, three things have to be done:
- Requiring a minimum CSP version
- Allowing cars in the entry list to teleport
- Adding teleport destinations to the
csp_extra_options.ini
Depending on if you have the full version of Content Manager or not, there are two different ways to accomplish this:
- With Content Manager (Full Version)
- Without Content Manager
In the Main
tab of your server check Require CSP to Join
and enter the desired CSP version ID or click on Autofill
to insert the version ID of the CSP version you have currently installed:
Check Allow teleporting
for each car on your entry list:
Click on the Folder
button at the bottom of your server, open csp_extra_options.ini
and add your teleport destinations to it.
In
content/tracks
of your server, create a new folder calledcsp
Move your track folder into
content/tracks/csp
In
server_cfg.ini
change the path of your track like this:TRACK=csp/<CSPversionID>/../<trackname>
, for exampleTRACK=csp/2053/../shuto_revival_project_beta
In
data/surfaces.ini
of your track, changeSURFACE_0
toCSPFACE_0
ONLY CHANGE THE FIRST SURFACE IN THE FILEChanging more than
SURFACE_0
will result in checksum errors for clients!In your
entry_list.ini
add a option to the end of each skin, for exampleSKIN=<skinname>/ADAn
Code Option /ACA3
Allow Teleporting /ABAH
Allow Color Changing /ADAn
Allow both Color Changing & Teleporting This is NOT a full list of all codes and options available, just some of the most frequently used ones.
Here is how it’s generated by Content Manager.In the
cfg
folder of your server, opencsp_extra_options.ini
and add your teleport destinations to it.
If done correctly you should now have a Teleport to...
option in the chat apps extras:
Where can I find teleport locations for SRP?
Either use the official SRP teleports below or make some yourself.
Official Shutoko Revival Project Teleport locations
[TELEPORT_DESTINATIONS]
POINT_1 = Position 1
POINT_1_GROUP = Shibaura PA
POINT_1_POS = 1098.82, 25.28, -4642.14
POINT_1_HEADING = 246
POINT_2 = Position 2
POINT_2_GROUP = Shibaura PA
POINT_2_POS = 1098.77, 25.28, -4649.76
POINT_2_HEADING = 245
POINT_3 = Position 3
POINT_3_GROUP = Shibaura PA
POINT_3_POS = 1098.9, 25.28, -4657.39
POINT_3_HEADING = 246
POINT_4 = Position 4
POINT_4_GROUP = Shibaura PA
POINT_4_POS = 1099.37, 25.31, -4664.88
POINT_4_HEADING = 246
POINT_5 = Position 5
POINT_5_GROUP = Shibaura PA
POINT_5_POS = 1099.15, 25.31, -4672.42
POINT_5_HEADING = 245
POINT_6 = Position 1
POINT_6_GROUP = Tatsumi PA
POINT_6_POS = 5862.09, 23.31, -4648.95
POINT_6_HEADING = 267
POINT_7 = Position 2
POINT_7_GROUP = Tatsumi PA
POINT_7_POS = 5850.9, 22.89, -4644.56
POINT_7_HEADING = 268
POINT_8 = Position 3
POINT_8_GROUP = Tatsumi PA
POINT_8_POS = 5839.74, 22.47, -4640.04
POINT_8_HEADING = 268
POINT_9 = Position 1
POINT_9_GROUP = Daishi PA
POINT_9_POS = -308.59, 15.49, 6143.8
POINT_9_HEADING = 68
POINT_10 = Position 2
POINT_10_GROUP = Daishi PA
POINT_10_POS = -308.48, 15.47, 6150.66
POINT_10_HEADING = 68
POINT_11 = Position 3
POINT_11_GROUP = Daishi PA
POINT_11_POS = -308.13, 15.44, 6157.93
POINT_11_HEADING = 66
POINT_12 = Position 1
POINT_12_GROUP = Heiwajima PA North
POINT_12_POS = -230.06, 12.3, 1360.02
POINT_12_HEADING = 104
POINT_13 = Position 2
POINT_13_GROUP = Heiwajima PA North
POINT_13_POS = -234.92, 12.3, 1354.07
POINT_13_HEADING = 106
POINT_14 = Position 3
POINT_14_GROUP = Heiwajima PA North
POINT_14_POS = -239.82, 12.3, 1348.12
POINT_14_HEADING = 105
POINT_15 = Position 1
POINT_15_GROUP = Oi PA
POINT_15_POS = 964.93, 6.7, -126.06
POINT_15_HEADING = 156
POINT_16 = Position 2
POINT_16_GROUP = Oi PA
POINT_16_POS = 964.9, 6.75, -138.0
POINT_16_HEADING = 156
POINT_17 = Position 3
POINT_17_GROUP = Oi PA
POINT_17_POS = 964.82, 6.8, -151.17
POINT_17_HEADING = 156
POINT_18 = Position 1
POINT_18_GROUP = Mirai - Kinko JCT
POINT_18_POS = -10854.32, 11.96, 13422.77
POINT_18_HEADING = 287
POINT_19 = Position 2
POINT_19_GROUP = Mirai - Kinko JCT
POINT_19_POS = -10846.16, 11.97, 13415.76
POINT_19_HEADING = 283
POINT_20 = Position 1
POINT_20_GROUP = Bayshore North - Kawasaki Port
POINT_20_POS = -83.84, 7.1, 10983.11
POINT_20_HEADING = 273
POINT_21 = Position 2
POINT_21_GROUP = Bayshore North - Kawasaki Port
POINT_21_POS = -102.97, 7.72, 10993.15
POINT_21_HEADING = 274
POINT_24 = Position 1
POINT_24_GROUP = C1 Outer - Edobashi JCT
POINT_24_POS = 2512.15, 12.23, -9223.27
POINT_24_HEADING = 231
POINT_25 = Position 2
POINT_25_GROUP = C1 Outer - Edobashi JCT
POINT_25_POS = 2503.33, 12.02, -9225.59
POINT_25_HEADING = 232
POINT_26 = Position 1
POINT_26_GROUP = Shinjuku Station
POINT_26_POS = -4251.66, 32.94, -10032.48
POINT_26_HEADING = 208
POINT_27 = Position 2
POINT_27_GROUP = Shinjuku Station
POINT_27_POS = -4244.07, 32.94, -10016.75
POINT_27_HEADING = 159
POINT_28 = Position 3
POINT_28_GROUP = Shinjuku Station
POINT_28_POS = -4242.9, 32.95, -9995.6
POINT_28_HEADING = 160
POINT_29 = Position 1
POINT_29_GROUP = Yokohama - Daikoku
POINT_29_POS = -6147.93, 29.65, 13722.33
POINT_29_HEADING = 346
POINT_30 = Position 2
POINT_30_GROUP = Yokohama - Daikoku
POINT_30_POS = -6151.91, 29.71, 13702.23
POINT_30_HEADING = 347
POINT_34 = Position 1
POINT_34_GROUP = Heiwajima PA - South
POINT_34_POS = -135.82, 6.57, 1475.1
POINT_34_HEADING = 128
POINT_35 = Position 2
POINT_35_GROUP = Heiwajima PA - South
POINT_35_POS = -141.18, 6.55, 1463.26
POINT_35_HEADING = 132
POINT_36 = Position 3
POINT_36_GROUP = Heiwajima PA - South
POINT_36_POS = -146.6, 6.48, 1451.75
POINT_36_HEADING = 130
POINT_37_GROUP = C1 Inner - Ginza
POINT_37_POS = 2189.27, -1.7, -7551.21
POINT_37_HEADING = 111
POINT_38 = Position 2
POINT_38_GROUP = C1 Inner - Ginza
POINT_38_POS = 2179.76, -1.66, -7541.2
POINT_38_HEADING = 291
POINT_39 = Position 1
POINT_39_GROUP = Bayshore North - Tamagawa River Tunnel
POINT_39_POS = 4104.18, -7.82, 8489.0
POINT_39_HEADING = 304
POINT_40 = Position 2
POINT_40_GROUP = Bayshore North - Tamagawa River Tunnel
POINT_40_POS = 4121.05, -8.34, 8463.49
POINT_40_HEADING = 303
POINT_41 = Position 1
POINT_41_GROUP = Bayshore South - Haneda Airport
POINT_41_POS = 3278.37, 0.83, 4292.55
POINT_41_HEADING = 197
POINT_42 = Position 2
POINT_42_GROUP = Bayshore South - Haneda Airport
POINT_42_POS = 3265.07, 0.72, 4278.06
POINT_42_HEADING = 199
POINT_42 = Position 2
POINT_42_GROUP = Bayshore South - Haneda Airport
POINT_42_POS = 3265.07, 0.72, 4278.06
POINT_42_HEADING = 199
POINT_43 = Position 1
POINT_43_GROUP = Kariba - Sakuragicho
POINT_43_POS = -7478.14, 13.01, 16477.58
POINT_43_HEADING = 22
POINT_44 = Position 1
POINT_44_GROUP = C1 Inner - Kitanomaru
POINT_44_POS = 767.52, 16.46, -9914.88
POINT_44_HEADING = 87
POINT_45 = Position 2
POINT_45_GROUP = C1 Inner - Kitanomaru
POINT_45_POS = 782.83, 16.48, -9921.26
POINT_45_HEADING = 89
POINT_46 = Position 1
POINT_46_GROUP = Belt Inner - Fukuzumi
POINT_46_POS = 4522.27, 13.97, -8210.62
POINT_46_HEADING = 350
POINT_47 = Position 2
POINT_47_GROUP = Belt Inner - Fukuzumi
POINT_47_POS = 4524.72, 14.32, -8199.7
POINT_47_HEADING = 349
POINT_48 = Position 1
POINT_48_GROUP = Yokohane - Kawasaki
POINT_48_POS = -2533.62, 11.02, 8864.47
POINT_48_HEADING = 86
POINT_49 = Position 1
POINT_49_GROUP = C1 Outer - Bayshore Access
POINT_49_POS = 1371.26, 9.75, -6547.1
POINT_49_HEADING = 117
POINT_50 = Position 2
POINT_50_GROUP = C1 Outer - Bayshore Access
POINT_50_POS = 1363.85, 9.72, -6537.63
POINT_50_HEADING = 118
POINT_51 = Position 1
POINT_51_GROUP = C1 Outer - Shibakoen
POINT_51_POS = 317.95, 12.98, -5719.14
POINT_51_HEADING = 63
POINT_52 = Position 2
POINT_52_GROUP = C1 Outer - Shibakoen
POINT_52_POS = 305.85, 12.77, -5720.29
POINT_52_HEADING = 61
POINT_53 = Position 1
POINT_53_GROUP = Shibuya - Takigicho
POINT_53_POS = -2171.65, 36.81, -6448.03
POINT_53_HEADING = 72
POINT_54 = Position 2
POINT_54_GROUP = Shibuya - Takigicho
POINT_54_POS = -2159.52, 36.76, -6449.3
POINT_54_HEADING = 73
POINT_55 = Position 1
POINT_55_GROUP = Shibuya Access
POINT_55_POS = -4581.37, 34.66, -6013.55
POINT_55_HEADING = 80
POINT_56 = Position 2
POINT_56_GROUP = Shibuya Access
POINT_56_POS = -4754.61, 34.66, -5829.99
POINT_56_HEADING = 12
POINT_57 = Position 1
POINT_57_GROUP = Yoyogi PA
POINT_57_POS = -4305.15, 36.75, -8883.11
POINT_57_HEADING = 176
POINT_58 = Position 2
POINT_58_GROUP = Yoyogi PA
POINT_58_POS = -4313.3, 36.74, -8883.06
POINT_58_HEADING = 174
POINT_59 = Position 3
POINT_59_GROUP = Yoyogi PA
POINT_59_POS = -4324.46, 36.73, -8882.26
POINT_59_HEADING = 174
POINT_60 = Position 1
POINT_60_GROUP = C1 Inner - Shibakoen
POINT_60_POS = 100.29, 12.23, -5830.58
POINT_60_HEADING = 191
POINT_61 = Position 2
POINT_61_GROUP = C1 Inner - Shibakoen
POINT_61_POS = 92.52, 12.25, -5841.12
POINT_61_HEADING = 193
POINT_62 = Position 1
POINT_62_GROUP = Yokohane South - Shinagawa
POINT_62_POS = 550.84, 12.4, -3796.74
POINT_62_HEADING = 133
POINT_63 = Position 1
POINT_63_GROUP = Bayshore North - Honmoku JCT
POINT_63_POS = -7075.91, 32.86, 16318.26
POINT_63_HEADING = 351
POINT_64 = Position 2
POINT_64_GROUP = Bayshore North - Honmoku JCT
POINT_64_POS = -7079.04, 33.16, 16306.44
POINT_64_HEADING = 351
How do I make my own teleport locations?
You can use the Objects Inspector or the comfy map app to determine the coordinates and heading.
The formating is as follows:
POINT_0 = Name ; destination name
POINT_0_GROUP = Group Name ; optional group
POINT_0_POS = X, Y, Z ; coordinates
POINT_0_HEADING = 0 ; heading angle in degrees
Having the comfy map app is not necessary to create points, enable or use teleportation!
How do I enable Color Changing?
Pick only one of these two options!
[CUSTOM_COLOR]
ALLOW_IN_PITS = 1 ; change car colors only in the pits of the track.
ALLOW_EVERYWHERE = 1 ; change car colors anywhere as long as the car is stopped.
If AI cars are allowed to change their colors everywhere they will spawn in random colors if possible.
Keep in mind that you still need to allow cars to change colors via the entry list even if you're using ALLOW_EVERYWHERE
.
How do I increase the speed in the pits?
[PITS_SPEED_LIMITER]
KEEP_COLLISIONS = 0 ; will either activate or deactivate collisions between cars in the pits.
SPEED_KMH = 80 ; the maximum speed allowed, the default is 80.
There are more options available here.
How do I allow players to download missing content?
It's possible to allow players to download missing content like tracks and cars in the Content Manager server browser.
Please use the download links the authors of the content you're using provide unless you're explicitly allowed to reupload them for yourself.
- With Content Manager (Full Version)
- Without Content Manager
Navigate to the
Details
Tab in your Server preset.In the
Share Mode
tab select "Download URL" and paste the direct download link into theDownload from
field.Leave
Version Required
as it is since CM will autofill these for you, then save the preset.A
content.json
file will be created in thecm_content
folder under the directory of the server. Currently, this file does not get included when using the Pack feature.
Navigate to the
cfg
folder of your server.Create a
cm_content
folder and in that folder a file namedcontent.json
.In
content.json
you can now configure download links like so:{
"cars": {
"car_name_here": {
"url": "download url here",
"version": "version here"
},
"car_name_two": {
"url": "download url here",
"version": "version here"
}
},
"track": {
"url": "download url here",
"version": "version here"
}
}The
version
has to match the version shown in theAuthor
field in the content tab of the car/track.
How can I enable a Custom Steam API Replacement?
AssettoServer does not support piracy and as such there is no way around buying Assetto Corsa and the DLC's required by the content you want to use.
If you used a pirated version of Assetto Corsa in the past and have since purchased everything, make sure to:
- Verify your game files via Steam
- Change the Assetto Corsa game folder in the Content Manager general settings to your Steam installation.
By default:C:\Program Files (x86)\Steam\steamapps\common\assettocorsa\
How can I format my server description?
Linebreaks
The |-
modifier is probably the most important part to properly format your description.
Read this site for more information: https://yaml-multiline.info/
BBcode
The description in Content Manager uses BBcode tags, read: https://www.bbcode.org/reference.php
To add images use [img=<link>]img1[/img]
Keep in mind that some functions of BBcode are not supported by Content Manager.
Example Description
ServerDescription: |-
[img=https://cdn.discordapp.com/attachments/665701010160877598/1130233890280308838/srp-logo-cm.png]SRP Logo[/img]
[size=16] [b]UNOFFICIAL AI TRAFFIC TEST SERVER[/b]
Car and track downloads, installation help:
[url=https://discord.com/invite/shutokorevivalproject]Shutoko Revival Project Discord[/url]
Server news and feedback:
[url=https://discord.gg/uXEXRcSkyz]AssettoServer Development Discord[/url]
[color=#FF424D]Support the server:[/color]
[url=https://www.patreon.com/assettoserver]Patreon[/url]
[size=22][b]Rules[/b][/size]
[color=#E82A1F][size=18][b]- Keep chat app open at all times.[/b][/size][/color]
[size=18][color=#E82A1F][b]- [u]PLEASE TURN YOUR LIGHTS ON[/u][size=16]
when its night so other drivers can see you.[/size][/b][/color][/size]
- Don't run into other cars on purpose.
- Do not park or block the road.
Pull off as much to the side as possible or return to pits.
- Be respectful of other drivers, keep a comfortable distance
when driving with others.
- Don't drive into oncoming traffic. This is Japan.
Drive on the left side of the road.
- Don't cause drama in the chat. This includes spamming and
harassment.
- If you dont have Sol working, or are otherwise in doubt,
keep your lights on.
Where can I find the CSP version IDs?
The easiest way to get the ID for the CSP Version you're using is opening Content Manager and navigating to Settings > Custom Shaders Patch > About & Updates
and then reading the Currently active Shaders Patch version ID.
If you need the ID of a version you currently don't have installed the official CSP Website also has the IDs in the Other Versions
sections.